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Bosses Guide

Boss preparation is mostly wave preparation: count the enemy total, check how many waves the arena can chain together, then bring area damage, control, and enough warmth to keep clearing paths.

ProblemCounterWhy it worksKey values
Dense wavesSnowballerHigh-volume projectile damage clears groups before they surround the route.
  • Burn Effect Damage 2 -> 4
  • Physical Damage 2 -> 5
  • Cooldown Time 0.35 -> 0.25
  • Cooldown Time 0.4 -> 0.3
Close enemiesHockey StickMelee control and damage help when waves collapse into the player.
  • Burn Effect Damage 2 -> 4
  • Physical Damage 10 -> 32
  • Venom Effect Damage 5 -> 10
  • Cooldown Time 1 -> 0.9
Packed snow and iceDynamiteBlast radius and quantity open paths while damaging clustered targets.
  • Physical Damage 40 -> 120
  • Cooldown Time 20
  • Quantity 1 -> 3
Long fightsHeatingLower heat loss and higher recovery keep boss routing from turning into a warmth failure.
  • Heat Loss Rate 7 -> 1
  • Heat Recovery Rate 15 -> 50
Emergency survivalShieldAbsorbed damage and usage time buy space during the worst wave overlaps.
  • Max Absorbed Damage 50 -> 200
  • Cooldown 30
  • Usage Time 15 -> 30