Bosses Guide
Boss preparation is mostly wave preparation: count the enemy total, check how many waves the arena can chain together, then bring area damage, control, and enough warmth to keep clearing paths.
Boss Wave Pressure
Section titled “Boss Wave Pressure”| Wave set | Arenas | Waves | Enemy total | Enemy mix |
|---|---|---|---|---|
| level 1 | 10 | 42 | 189 | |
| lvl 1 enemies | 10 | 44 | 196 | |
| level 2 | 10 | 42 | 198 | |
| level 3 | 10 | 42 | 185 | |
| level 4 | 10 | 42 | 194 | |
| level 5 | 10 | 41 | 249 |
Boss Components
Section titled “Boss Components”Recommended Counters
Section titled “Recommended Counters”| Problem | Counter | Why it works | Key values |
|---|---|---|---|
| Dense waves | Snowballer | High-volume projectile damage clears groups before they surround the route. |
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| Close enemies | Hockey Stick | Melee control and damage help when waves collapse into the player. |
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| Packed snow and ice | Dynamite | Blast radius and quantity open paths while damaging clustered targets. |
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| Long fights | Heating | Lower heat loss and higher recovery keep boss routing from turning into a warmth failure. |
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| Emergency survival | Shield | Absorbed damage and usage time buy space during the worst wave overlaps. |
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