Best Builds
Builds work best when the frog, skills, artifacts, and tools all solve the same problem. Score inputs come from the same role scoring used by the ranking guides.
Damage Build
Section titled “Damage Build”Stack direct damage, hit count, cooldown, and area tools. This is the boss and dense-wave build.
| Slot | Best picks | Why |
|---|---|---|
| Frogs | Use the frog package as the base stat and starting-loadout layer. | |
| Skills | Prioritize the highest role score from upgrade values and availability. | |
| Artifacts | Use artifact stats that multiply the same role instead of diluting the build. | |
| Tools | Bring tools that solve the route problem the build is designed around. |
Snow Farming Build
Section titled “Snow Farming Build”Stack dig speed, collect power, storage, scouting, and resource tools. This is the Blue Gems and unlock-currency route.
| Slot | Best picks | Why |
|---|---|---|
| Frogs | Use the frog package as the base stat and starting-loadout layer. | |
| Skills | Prioritize the highest role score from upgrade values and availability. | |
| Artifacts | Use artifact stats that multiply the same role instead of diluting the build. | |
| Tools | Bring tools that solve the route problem the build is designed around. |
Survival Build
Section titled “Survival Build”Stack max health, heat, shields, resistance, and recovery so mistakes do not end the run.
| Slot | Best picks | Why |
|---|---|---|
| Frogs | Use the frog package as the base stat and starting-loadout layer. | |
| Skills | Prioritize the highest role score from upgrade values and availability. | |
| Artifacts | Use artifact stats that multiply the same role instead of diluting the build. | |
| Tools | Bring tools that solve the route problem the build is designed around. |
Mobility Build
Section titled “Mobility Build”Stack move speed, range, roll or jump distance, and scouting to shorten objective routes.
| Slot | Best picks | Why |
|---|---|---|
| Frogs | Use the frog package as the base stat and starting-loadout layer. | |
| Skills | Prioritize the highest role score from upgrade values and availability. | |
| Artifacts | Use artifact stats that multiply the same role instead of diluting the build. | |
| Tools | Bring tools that solve the route problem the build is designed around. |
Control Build
Section titled “Control Build”Stack status effects, pushback, radius, range, and crowd tools to stop waves from compressing the route.
| Slot | Best picks | Why |
|---|---|---|
| Frogs | Use the frog package as the base stat and starting-loadout layer. | |
| Skills | Prioritize the highest role score from upgrade values and availability. | |
| Artifacts | Use artifact stats that multiply the same role instead of diluting the build. | |
| Tools | Bring tools that solve the route problem the build is designed around. |