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Object Spawners

NameStatsDetails
Base Object Spawn
Object rules
29
Maps
16
Used by maps
Object Spawn 1
Object rules
16
Maps
1
Used by maps
Object Spawn 10
Object rules
1
Maps
1
Used by maps
Object Spawn 11
Object rules
1
Maps
1
Used by maps
Object Spawn 12
Object rules
1
Maps
1
Used by maps
Object Spawn 13
Object rules
1
Maps
1
Used by maps
Object Spawn 14
Object rules
1
Maps
1
Used by maps
Object Spawn 15
Object rules
1
Maps
1
Used by maps
Object Spawn 16
Object rules
1
Maps
1
Used by maps
Object Spawn 2
Object rules
15
Maps
1
Used by maps
Object Spawn 3
Object rules
15
Maps
1
Used by maps
Object Spawn 4
Object rules
20
Maps
1
Used by maps
Object Spawn 5
Object rules
15
Maps
1
Used by maps
Object Spawn 6
Object rules
21
Maps
1
Used by maps
Object Spawn 7
Object rules
16
Maps
1
Used by maps
Object Spawn 8
Object rules
1
Maps
1
Used by maps
Object Spawn 9
Object rules
1
Maps
1
Used by maps

Base Object Spawn #

Sections9
Object rules29
Used by maps16
NameStatsDetails
RING 0
Radius
0-20
Default
Yes
-
RING 1
Radius
20-65
Default
Yes
Entries
  • CollectiblePit: Res01 Small x9
RING 2
Radius
65-140
Default
Yes
Entries
  • AnomalyArea: Medium x1
  • EmptyArea: Medium x1
  • EmptyArea: Small x1
  • CollectiblePit: Res01 Small x15
  • CollectiblePit: Res01 Medium x3
  • CollectiblePit: Res02 Small x7
  • CollectiblePit: Res02 Medium x1
  • CollectiblePit: Res03 Small x2
RING 3
Radius
140-225
Default
Yes
Entries
  • AnomalyArea: Big x1
  • EmptyArea: Medium x2
  • EmptyArea: Small x2
  • CollectiblePit: Res01 Small x10
  • CollectiblePit: Res01 Medium x8
  • CollectiblePit: Res01 Big x1
  • CollectiblePit: Res02 Small x12
  • CollectiblePit: Res02 Medium x4
  • CollectiblePit: Res03 Small x10
  • CollectiblePit: Res03 Medium x2
SECONDARY HOME
Radius
138-138
Default
No
Entries
  • Misc: SecondaryHome x3
EXIT DOOR, TREASURE & FAKE PITS
Radius
200-200
Default
No
Entries
  • Misc: ExitPoint x1
  • Misc: TreasurePit x1
  • Misc: FakeTreasurePit x3
RING 1 EVEN DISTRIBUTION
Radius
20-65
Default
No
Entries
  • CollectiblePit: Upgrade x2
RING 2 EVEN DISTRIBUTION
Radius
65-140
Default
No
Entries
  • CollectiblePit: Upgrade x4
  • CollectiblePit: Key x4
  • Misc: SmallChestPit x2
RING 3 EVEN DISTRIBUTION
Radius
140-225
Default
No
Entries
  • CollectiblePit: Key x14
  • Misc: SmallChestPit x3

Object Spawn 1 #

Sections9
Object rules16
Used by maps1
NameStatsDetails
RING 0
Radius
0-20
Default
Yes
-
RING 1
Radius
20-65
Default
Yes
Entries
  • Misc: Ruins Type A Pillar 1 Dark x1
  • Misc: Ruins Type A Pillar 3 Dark x1
  • Misc: Ruins Type A Arc Dark x1
RING 2
Radius
65-140
Default
Yes
Entries
  • Misc: Rock Type A Medium Dark x1
  • Misc: Ruins Type A Pillar 2 Dark x2
  • Misc: Ruins Type A Wall Dark x1
  • Misc: Satellite x1
  • Misc: SafePile x1
  • Trap: Micro x5
RING 3
Radius
140-225
Default
Yes
Entries
  • Trap: Small x1
  • Trap: Medium x1
  • Misc: Rock Type A Medium Dark x2
  • Misc: Rock Type A Big Dark x1
  • Misc: SatelliteDish x1
  • Misc: EasterIslandHead Dark x1
  • Trap: Micro x10
SECONDARY HOME
Radius
138-138
Default
No
-
EXIT DOOR, TREASURE & FAKE PITS
Radius
200-220
Default
No
-
RING 1 EVEN DISTRIBUTION
Radius
20-65
Default
No
-
RING 2 EVEN DISTRIBUTION
Radius
65-140
Default
No
-
RING 3 EVEN DISTRIBUTION
Radius
140-225
Default
No
-

Object Spawn 10 #

Sections9
Object rules1
Used by maps1
NameStatsDetails
RING 0
Radius
0-20
Default
Yes
-
RING 1
Radius
20-65
Default
Yes
-
RING 2
Radius
65-140
Default
Yes
Entries
  • Trap: Micro x10
RING 3
Radius
140-225
Default
Yes
-
SECONDARY HOME
Radius
138-138
Default
No
-
EXIT DOOR, TREASURE & FAKE PITS
Radius
200-220
Default
No
-
RING 1 EVEN DISTRIBUTION
Radius
20-65
Default
No
-
RING 2 EVEN DISTRIBUTION
Radius
65-140
Default
No
-
RING 3 EVEN DISTRIBUTION
Radius
140-225
Default
No
-

Object Spawn 11 #

Sections9
Object rules1
Used by maps1
NameStatsDetails
RING 0
Radius
0-20
Default
Yes
-
RING 1
Radius
20-65
Default
Yes
-
RING 2
Radius
65-140
Default
Yes
Entries
  • Trap: Micro x10
RING 3
Radius
140-225
Default
Yes
-
SECONDARY HOME
Radius
138-138
Default
No
-
EXIT DOOR, TREASURE & FAKE PITS
Radius
200-220
Default
No
-
RING 1 EVEN DISTRIBUTION
Radius
20-65
Default
No
-
RING 2 EVEN DISTRIBUTION
Radius
65-140
Default
No
-
RING 3 EVEN DISTRIBUTION
Radius
140-225
Default
No
-

Object Spawn 12 #

Sections9
Object rules1
Used by maps1
NameStatsDetails
RING 0
Radius
0-20
Default
Yes
-
RING 1
Radius
20-65
Default
Yes
-
RING 2
Radius
65-140
Default
Yes
Entries
  • Trap: Micro x10
RING 3
Radius
140-225
Default
Yes
-
SECONDARY HOME
Radius
138-138
Default
No
-
EXIT DOOR, TREASURE & FAKE PITS
Radius
200-220
Default
No
-
RING 1 EVEN DISTRIBUTION
Radius
20-65
Default
No
-
RING 2 EVEN DISTRIBUTION
Radius
65-140
Default
No
-
RING 3 EVEN DISTRIBUTION
Radius
140-225
Default
No
-

Object Spawn 13 #

Sections9
Object rules1
Used by maps1
NameStatsDetails
RING 0
Radius
0-20
Default
Yes
-
RING 1
Radius
20-65
Default
Yes
-
RING 2
Radius
65-140
Default
Yes
Entries
  • Trap: Micro x10
RING 3
Radius
140-225
Default
Yes
-
SECONDARY HOME
Radius
138-138
Default
No
-
EXIT DOOR, TREASURE & FAKE PITS
Radius
200-220
Default
No
-
RING 1 EVEN DISTRIBUTION
Radius
20-65
Default
No
-
RING 2 EVEN DISTRIBUTION
Radius
65-140
Default
No
-
RING 3 EVEN DISTRIBUTION
Radius
140-225
Default
No
-

Object Spawn 14 #

Sections9
Object rules1
Used by maps1
NameStatsDetails
RING 0
Radius
0-20
Default
Yes
-
RING 1
Radius
20-65
Default
Yes
-
RING 2
Radius
65-140
Default
Yes
Entries
  • Trap: Micro x10
RING 3
Radius
140-225
Default
Yes
-
SECONDARY HOME
Radius
138-138
Default
No
-
EXIT DOOR, TREASURE & FAKE PITS
Radius
200-220
Default
No
-
RING 1 EVEN DISTRIBUTION
Radius
20-65
Default
No
-
RING 2 EVEN DISTRIBUTION
Radius
65-140
Default
No
-
RING 3 EVEN DISTRIBUTION
Radius
140-225
Default
No
-

Object Spawn 15 #

Sections9
Object rules1
Used by maps1
NameStatsDetails
RING 0
Radius
0-20
Default
Yes
-
RING 1
Radius
20-65
Default
Yes
-
RING 2
Radius
65-140
Default
Yes
Entries
  • Trap: Micro x10
RING 3
Radius
140-225
Default
Yes
-
SECONDARY HOME
Radius
138-138
Default
No
-
EXIT DOOR, TREASURE & FAKE PITS
Radius
200-220
Default
No
-
RING 1 EVEN DISTRIBUTION
Radius
20-65
Default
No
-
RING 2 EVEN DISTRIBUTION
Radius
65-140
Default
No
-
RING 3 EVEN DISTRIBUTION
Radius
140-225
Default
No
-

Object Spawn 16 #

Sections9
Object rules1
Used by maps1
NameStatsDetails
RING 0
Radius
0-20
Default
Yes
-
RING 1
Radius
20-65
Default
Yes
-
RING 2
Radius
65-140
Default
Yes
Entries
  • Trap: Micro x10
RING 3
Radius
140-225
Default
Yes
-
SECONDARY HOME
Radius
138-138
Default
No
-
EXIT DOOR, TREASURE & FAKE PITS
Radius
200-220
Default
No
-
RING 1 EVEN DISTRIBUTION
Radius
20-65
Default
No
-
RING 2 EVEN DISTRIBUTION
Radius
65-140
Default
No
-
RING 3 EVEN DISTRIBUTION
Radius
140-225
Default
No
-

Object Spawn 2 #

Sections9
Object rules15
Used by maps1
NameStatsDetails
RING 0
Radius
0-20
Default
Yes
-
RING 1
Radius
20-65
Default
Yes
Entries
  • Misc: Rock Type D Small x2
  • Misc: JapaneseLanternA x1
  • Misc: JapaneseLanternB x1
RING 2
Radius
65-140
Default
Yes
Entries
  • Trap: Small x1
  • Misc: Rock Type D Medium Long x2
  • Misc: JapaneseGate x1
  • Misc: JapaneseBellTower x1
  • Trap: Micro x7
RING 3
Radius
140-225
Default
Yes
Entries
  • Trap: Small x2
  • Trap: Medium x1
  • Misc: Rock Type D Medium Long x1
  • Misc: Rock Type D Big Long x1
  • Misc: Boat x1
  • Misc: JapaneseHouse B x1
  • Trap: Micro x10
SECONDARY HOME
Radius
138-138
Default
No
-
EXIT DOOR, TREASURE & FAKE PITS
Radius
200-220
Default
No
-
RING 1 EVEN DISTRIBUTION
Radius
20-65
Default
No
-
RING 2 EVEN DISTRIBUTION
Radius
65-140
Default
No
-
RING 3 EVEN DISTRIBUTION
Radius
140-225
Default
No
-

Object Spawn 3 #

Sections9
Object rules15
Used by maps1
NameStatsDetails
RING 0
Radius
0-20
Default
Yes
-
RING 1
Radius
20-65
Default
Yes
Entries
  • Misc: Rock Type C Medium Vertical x2
  • Misc: Rock Type C Small Vertical x2
RING 2
Radius
65-140
Default
Yes
Entries
  • Trap: Small x2
  • Misc: Rock Type C Medium Vertical x3
  • Misc: Rock Type C Small Vertical x3
  • Misc: Windmill x10
  • Misc: Container Red x1
  • Trap: Micro x10
RING 3
Radius
140-225
Default
Yes
Entries
  • Trap: Small x3
  • Trap: Medium x2
  • Misc: Rock Type C Medium Vertical x7
  • Misc: Rock Type C Small Vertical x7
  • Misc: Windmill x20
  • Misc: Car Taxi x1
  • Misc: SafePile x1
SECONDARY HOME
Radius
138-138
Default
No
-
EXIT DOOR, TREASURE & FAKE PITS
Radius
200-220
Default
No
-
RING 1 EVEN DISTRIBUTION
Radius
20-65
Default
No
-
RING 2 EVEN DISTRIBUTION
Radius
65-140
Default
No
-
RING 3 EVEN DISTRIBUTION
Radius
140-225
Default
No
-

Object Spawn 4 #

Sections9
Object rules20
Used by maps1
NameStatsDetails
RING 0
Radius
0-20
Default
Yes
-
RING 1
Radius
20-65
Default
Yes
Entries
  • Misc: Rock Type A Medium x1
  • Misc: Ruins Type A Wall x1
  • Misc: Ruins Type A Pillar 1 x1
  • Misc: Ruins Type A Pillar 2 x1
RING 2
Radius
65-140
Default
Yes
Entries
  • Trap: Small x3
  • Misc: Rock Type A Medium x2
  • Misc: Rock Type A Big x1
  • Misc: EgyptFalcon x1
  • Misc: Ruins Type A Pillar 3 x2
  • Misc: Ruins Type A Wall x2
  • Trap: Micro x10
RING 3
Radius
140-225
Default
Yes
Entries
  • Trap: Small x4
  • Trap: Medium x2
  • Misc: Rock Type A Medium x5
  • Misc: Rock Type A Big x2
  • Misc: Ruins Type A Pillar 1 x2
  • Misc: Ruins Type A Pillar 2 x2
  • Misc: Ruins Type A Wall x3
  • Misc: EgyptSphinx x1
  • Misc: EgyptRuins x1
SECONDARY HOME
Radius
138-138
Default
No
-
EXIT DOOR, TREASURE & FAKE PITS
Radius
200-220
Default
No
-
RING 1 EVEN DISTRIBUTION
Radius
20-65
Default
No
-
RING 2 EVEN DISTRIBUTION
Radius
65-140
Default
No
-
RING 3 EVEN DISTRIBUTION
Radius
140-225
Default
No
-

Object Spawn 5 #

Sections9
Object rules15
Used by maps1
NameStatsDetails
RING 0
Radius
0-20
Default
Yes
-
RING 1
Radius
20-65
Default
Yes
Entries
  • Misc: Rock Type D Small x2
  • Misc: Rock Type D Medium Long x1
RING 2
Radius
65-140
Default
Yes
Entries
  • Trap: Small x3
  • Trap: Medium x1
  • Misc: Rock Type D Small x3
  • Misc: Rock Type D Big Long x1
  • Misc: Bus x1
  • Trap: Micro x10
RING 3
Radius
140-225
Default
Yes
Entries
  • Trap: Small x5
  • Trap: Medium x3
  • Misc: Rock Type D Medium Long x3
  • Misc: Rock Type D Big Long x3
  • Misc: UFO x1
  • Misc: RadioTower A x1
  • Misc: RadioTower B x1
SECONDARY HOME
Radius
138-138
Default
No
-
EXIT DOOR, TREASURE & FAKE PITS
Radius
200-220
Default
No
-
RING 1 EVEN DISTRIBUTION
Radius
20-65
Default
No
-
RING 2 EVEN DISTRIBUTION
Radius
65-140
Default
No
-
RING 3 EVEN DISTRIBUTION
Radius
140-225
Default
No
-

Object Spawn 6 #

Sections9
Object rules21
Used by maps1
NameStatsDetails
RING 0
Radius
0-20
Default
Yes
-
RING 1
Radius
20-65
Default
Yes
Entries
  • Misc: Rock Type A Medium Dark x2
  • Misc: Rock Type A Big Dark x1
  • Misc: Satellite x1
RING 2
Radius
65-140
Default
Yes
Entries
  • Trap: Small x3
  • Trap: Medium x1
  • Misc: Rock Type A Medium Dark x3
  • Misc: Ruins Type A Pillar 2 Dark x3
  • Misc: Ruins Type A Wall Dark x2
  • Misc: PhoneBooth x1
  • Misc: Car Blue x1
  • Trap: Micro x10
RING 3
Radius
140-225
Default
Yes
Entries
  • Trap: Small x5
  • Trap: Medium x3
  • Misc: Rock Type A Medium Dark x5
  • Misc: Rock Type A Big Dark x3
  • Misc: Ruins Type A Pillar 1 Dark x3
  • Misc: Ruins Type A Pillar 3 Dark x3
  • Misc: Ruins Type A Arc Dark x3
  • Misc: Car Red x1
  • Misc: Car Grey x1
  • Misc: SafePile x1
SECONDARY HOME
Radius
138-138
Default
No
-
EXIT DOOR, TREASURE & FAKE PITS
Radius
200-220
Default
No
-
RING 1 EVEN DISTRIBUTION
Radius
20-65
Default
No
-
RING 2 EVEN DISTRIBUTION
Radius
65-140
Default
No
-
RING 3 EVEN DISTRIBUTION
Radius
140-225
Default
No
-

Object Spawn 7 #

Sections9
Object rules16
Used by maps1
NameStatsDetails
RING 0
Radius
0-20
Default
Yes
-
RING 1
Radius
20-65
Default
Yes
Entries
  • Misc: Rock Type D Small x2
  • Misc: Rock Type D Medium Long x1
  • Misc: ChineseLion x1
RING 2
Radius
65-140
Default
Yes
Entries
  • Trap: Small x3
  • Trap: Medium x1
  • Misc: Rock Type D Small x5
  • Misc: Rock Type D Medium Long x3
  • Misc: ChineseBell x1
  • Misc: ChineseStatue A x1
  • Trap: Micro x10
RING 3
Radius
140-225
Default
Yes
Entries
  • Trap: Small x5
  • Trap: Medium x3
  • Misc: Rock Type D Medium Long x5
  • Misc: Rock Type D Big Long x3
  • Misc: ChineseDragon x1
  • Misc: JapaneseHouse A x1
SECONDARY HOME
Radius
138-138
Default
No
-
EXIT DOOR, TREASURE & FAKE PITS
Radius
200-220
Default
No
-
RING 1 EVEN DISTRIBUTION
Radius
20-65
Default
No
-
RING 2 EVEN DISTRIBUTION
Radius
65-140
Default
No
-
RING 3 EVEN DISTRIBUTION
Radius
140-225
Default
No
-

Object Spawn 8 #

Sections9
Object rules1
Used by maps1
NameStatsDetails
RING 0
Radius
0-20
Default
Yes
-
RING 1
Radius
20-65
Default
Yes
-
RING 2
Radius
65-140
Default
Yes
Entries
  • Trap: Micro x10
RING 3
Radius
140-225
Default
Yes
-
SECONDARY HOME
Radius
138-138
Default
No
-
EXIT DOOR, TREASURE & FAKE PITS
Radius
200-220
Default
No
-
RING 1 EVEN DISTRIBUTION
Radius
20-65
Default
No
-
RING 2 EVEN DISTRIBUTION
Radius
65-140
Default
No
-
RING 3 EVEN DISTRIBUTION
Radius
140-225
Default
No
-

Object Spawn 9 #

Sections9
Object rules1
Used by maps1
NameStatsDetails
RING 0
Radius
0-20
Default
Yes
-
RING 1
Radius
20-65
Default
Yes
-
RING 2
Radius
65-140
Default
Yes
Entries
  • Trap: Micro x10
RING 3
Radius
140-225
Default
Yes
-
SECONDARY HOME
Radius
138-138
Default
No
-
EXIT DOOR, TREASURE & FAKE PITS
Radius
200-220
Default
No
-
RING 1 EVEN DISTRIBUTION
Radius
20-65
Default
No
-
RING 2 EVEN DISTRIBUTION
Radius
65-140
Default
No
-
RING 3 EVEN DISTRIBUTION
Radius
140-225
Default
No
-